Seaweed will grow only in dimly-lit areas along water-dirt/grass shorelines. Waterlilies only spawn when there at least a significant amount of light. and will only do so in pools that are 3 nodes deep or less. Seaweed spawns on water or grass close to the shoreline, or on very small stone islands in water. It should be significantly faster than the old mods. The various spawning and growing code segments from the mods this pack was originally derived from have been rewritten, in some cases from scratch, using recent, more advanced features which the game engine now has to offer. ![]() Any of them can be disabled by simply deleting their respective folders from within the modpack's main folder, as is normally the case with a modpack. License: LGPL 3.0 for code, CC-by-SA 4.0 for media and everything else.Ĭonfiguration: By default, all of the components of this modpack are enabled. It's a good idea to rename the folder to just "plantlife_modpack".ĭependencies: biome_lib, minetest_game from commit 408ee69f or later, and Minetest engine 0.4.16 or later. Then, download the above zip, extract it, and put the resultant "VanessaE-plantlife_modpack-xxxxxxx" folder into your Minetest mods folder. Install: First, you must completely remove any copies of this modpack and/or any individual copies of its components that you may have previously installed. The purpose of the modpack as a whole is to add various kinds of foliage to the world. various kinds of berries), a reduced version of the original Nature mod, called Nature Classic here, Mossmanikin's Ferns and Dryplants mods, the components of his Undergrowth modpack, bas080's vines and rope mod, and my 3D Mushrooms mod. This mod isn't without its flaws, but you need to have it if you use technic (or just want to do any sort of automatic item transport.This modpack supplies my Flowers-Plus and Poison Ivy mods, rewritten from scratch to use biome_lib, plus an updated version of the classic Bushes mod (e.g. No engines needed for item extraction/output.This is good, since you'll be using them a lot on account of the issues mentioned in the previous section. Filter pipes are much less expensive than in BC, costing a tube segment and 4 mese shards, versus BC's cost of 1 glass and 2 diamonds.An easy fix for this would be to have pipes re-check their connections when hit with a screwdriver. The most common case for this is when connecting one-way tubes. Sometimes, the visible connections on tubes don't get updated like they should. ![]() Tubes overall seem to cause quite a bit of lag when used en masse, with items continuing past pipe corners before getting rubber-banded back in.This means that while they do have their uses, if one wants to replicate the function of Buildcraft's iron tubes (which accept items from all directions but only output them in one), one's only option is filter tubes. ![]()
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